You can customize spirits in the post game as well as give players the ability to use fighting spirits by talking to the Spirit Master at the tower, but thanks to the luck based mechanics it can take longer than it needs to be. Until you beat the main game, obtaining more fighting spirits for your team is pretty much chore. There are some fun new special moves like Killer Whale and Fingers of Gaia, but its a little annoying that most of them are only used by fighting spirits. Jumping Jack is a B Shot technique learned by a defender with a really weak kick stat, most of the fire and earth moves available in shops have a high foul rate, and it would've been nice to have better magic move shots available in the post game overall. But what I am upset about is that some of these moves are completely worthless. It doesn't bother me too much, starting from scratch with brand new special moves. One popular conflict is that almost all of the special moves have been removed. Even setting the main game level's problems aside, the future next Inazuma 11 didn't seem very bright. And while Inazuma 11 is one of my favorite video game series'.this game gives me a weaker experience with each play through. I can count on Level-5 to create a strong feel-good game that appeals both kids and adults. Inazuma 11 GO is one of the more enjoyable games I've played on the 3DS. This review contains spoilers, click expand to view.
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